Green Dragon is a videogame by me that you can read about and play (for free!) on this very website. Presently it comes in Windows, OSX and Linux versions. I made this game for Ludum Dare’s 48 hour Compo, where it placed 55th out of nearly 1500 entries.
One night in university I experienced a fever dream that I still think about every day. In the dream I was an adolescent who’d spent his life stargazing through a telescope. I’d been trying the whole time to discover the location of one particular celestial body: A giant, dead green dragon floating somewhere in deep space. Its existence was rumoured, but never confirmed.
On the night of the dream I finally found it. Through the telescope I could see only fragments: a leg, a wing, a neck. Its corpse was disintegrating gracefully out there, scales trailing off into blackness as they blinked in the starlight. I felt I had to go find the thing; to touch it, to commune with it. This was a task of spiritual importance. In my dream the dragon was everything. It was me; the real me. Somehow I assembled a group of vague companions resembling the cast of a late-’90s Final Fantasy game. We departed from our home planet in search of the dragon, a flock of human forms drifting upwards from the Earth.